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Red9 releases major update to Red9 ProPack for Maya

Red9 releases major update to Red9 ProPack for Maya

Monday, July 4th, 2022 | Posted by Jim Thacker

 
Maya tools developer Red9 has released a major update to Red9 ProPack, its suite of tools for streamlining character rigging and animation in Maya, adding a new IKFK Casting system for handling IK/FK switching.

Other new features in the update, which shipped last month, include the option to copy and paste transforms, and a “4-5x” speed boost in loading animation data.

Putting AAA developers’ character animation workflows into the hands of smaller studios
Intended to give ssmaller studios access to the same kind of workflows as AAA game developers, Red9 ProPack is a suite of over 40 custom tools to streamline character rigging and animation in Maya.

The toolset is an expanded version of Red9 founder – and former Crytek technical animation director – Mark Jackson’s open-source Maya rigging toolkit Red9 Studio Tools.

Red9’s technology has been used on a number of high-profile recent games, including Resident Evil 4 VR,

New in the May 2022 update: IKFK Casting, better WristLocks, and copy-paste support for transforms
Described as “the biggest release of the Red9 ProPack for a long time”, the May 2022 update adds new options for character rigging and animation remapping, and improves performance of the existing tools.

Key changes include IKFK Casting, a new method for dealing with IK/FK switching within the Red9 PuppetRig that handles switching between IK and FK in set-ups with soft IK/FK blending.

It caches the end solve of a limb, then switches to the relevant system to match the cached data.

PuppetRig’s WristLocks system, for manipulating objects held in a character’s hands, has been update, with connected objects now becoming part of the body rig.

In addition, it is now possible to copy and paste transforms – a quality-of-life feature not available natively in Maya – including in world space and between animation sessions.

 

 
Insert a HIK definition into a skeleton on the fly during animation remapping
For users working with motion-capture data, the update makes it possible to insert a definition for HumanIK, Maya’s native IK solver, into a skeleton on the fly during animation remapping.

The change removes the need to generate FBX files containing HIK definitions.

The workflow was originally designed for use with Xsens’ inertial motion-capture systems, a preset for which is included in the update, but it works with animation data from any source.

Performance improvements when loading or saving data
Red9 has also reworked its r9Anim animation format, making loading “around 4-5 times faster”.

Other performance improvements include a “10-fold speed increase in the loading of complex data” with Red9 ProPack’s SkinSaver system.

Pricing and system requirements
Red9 ProPack is compatible with Maya 2017+ running on Windows, Linux and macOS. The software is rental-only, with subscriptions costing £39.50/month (around $48/month) or £450/year ($550/year).

 
Read more about the new features in the 2022 update to Red9 ProPack on Red9’s blog

See an overview of Red9 ProPack’s features in the product’s YouTube channel

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