Lost your password?
Don't have an account? Sign Up

Blender 3.2 ships

Blender 3.2 ships

Wednesday, June 8th, 2022 | Posted by Jim Thacker

The Blender Foundation has shipped Blender 3.2, the latest version of the open-source 3D software.

As usual, it’s a varied and wide-ranging update, with new 3D modeling and texturing features including a Curve Pen tool for drawing and editing curves, and a radically revamped 3D painting toolset

There are also some major changes to the Cycles renderer, including support for Light Groups, making it possible to relight images without re-rendering, plus fast shadow caustics, and volume motion blur.

It’s also a compatibility-breaking update, with the fast-evolving Geometry Nodes system now no longer compatible with nodes created in Blender 2.93 and earlier, and the old proxy system finally removed.

There are also new features and quality-of-life improvements to other major toolsets, including animation, Grease Pencil, compositing, video editing, and the virtual reality viewport.

We’ll be updating this story with a more detailed run-down of the key features, so check back for updates.

System requirements
Blender 3.2 is available for Windows 8.1+, macOS 10.13+ and Linux. It’s a free download.

See Blender Foundation’s overview of the new features in Blender 3.2

Read the Blender 3.2 release notes

Download Blender 3.2

Homepage image: part of the Blender 3.2 splash screen: ‘White Lands’ by Oksana Dobrovolska.

Tags: 2D animation, 3D modeling, 3D painting, 3D viewport, AMD, animation, arch viz, architectural visualization, backwards compatibility, Bezier curve, Blender, Blender 3.2, caustics, compatibiity breaking, compositing, Corona, Curve Pen tool, Cycles, deprecated features, digital sculpting, dot-dash modifier, download, Eevee, Envelope modifier, free, game art, game development, geometry nodes, glTF, GPU rendeiring, GPU rendering, grease pencil, library override, light group, LightMix, motion graphics, new features, NVIDIA, OBJ, open source, pose library, proxy, relighting, rendering, Sculpt Paint, Smooth modifier, subsurface scattering, system requirements, texturing, The Blender Foundation, vfx, video editing, visual effects, visualization

Специалисты компании Salegor всегда отслеживают самые передовые технологии применяемые в сфере создания 2D / 3D рекламных роликов и компьютерной графики, и будут рады создать для вас продукт на их основе.

Источник статьи