Omniverse Cloud will let you stream Omniverse apps
Tuesday, March 22nd, 2022 | Posted by Jim Thacker
Component services include Nucleus Cloud, for sharing Omniverse scenes online, and the option to stream the existing Omniverse Create and Omniverse View apps via Nvidia’s GeForce Now platform.
The move will open up Omniverse, previously only fully available to Windows and Linux users with Nvidia GPUs, to users of other manufacturers’ graphics cards, other operating systems, and to mobile devices.
A USD-based collaboration platform for VFX, game development, design and visualization
Officially launched this January after a year in beta, Omniverse enables artists and designers anywhere in the world to collaborate on projects in real time.
Data is exchanged between compatible CAD and DCC applications and Omniverse in USD format, with connector plugins available for tools including 3ds Max, Maya, Revit, Rhino, SketchUp and Unreal Engine.
Opening up Omniverse to Macs, mobile devices, and workstations with AMD or Intel GPUs
So far, Omniverse has effectively been restricted to users of workstations with Nvidia hardware: its core components and the Omniverse Create and Omniverse View apps only run on Windows or Linux.
RTX Renderer, the platform’s integrated renderer, requires a Nvidia RTX GPU.
That will change when Omniverse Cloud rolls out, with both Omniverse Create and Omniverse View due to become available via GeForce Now, Nvidia’s games streaming platform.
Apps on GeForce Now run in the cloud on RTX GPUs, with the viewport display streamed to a user’s device.
That should make it possible to use the Omniverse apps on pretty much any desktop or mobile device: as well as Windows, GeForce Now runs on macOS, ChromeOS, Android and iOS, and in the Chrome browser.
Nucleus Cloud lets users make edits on shared, cloud-hosted 3D scenes
Omniverse Cloud will also include Nucleus Cloud, a “one-click-to-collaborate” system for sharing 3D scenes.
The system, announced earlier this year, and currently available in early access for users with Nvidia Developer accounts, enables users to make collaborative edits to shared, cloud-hosted 3D scenes.
Nvidia describes it as “like working on a cloud-shared document – but for a 3D scene”.
Other than that, there aren’t many specifics: Nvidia has confirmed that Omniverse Cloud will be a subscription service, and will be available in early access this year, but hasn’t announced dates or pricing yet.
Availability and system requirements
Nucleus Cloud is currently available in early access for users with Nvidia Developer accounts.
The full suite of Omniverse Cloud services is due in early access in “the next months”. You can find more information on system requirements in the story above. Nvidia hasn’t announced pricing yet.
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