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RandomControl ships Maverick Studio and Indie 2022.1

RandomControl ships Maverick Studio and Indie 2022.1

Friday, February 4th, 2022 | Posted by Jim Thacker

 
RandomControl has updated Maverick Studio and Maverick Indie, its new physically based GPU renderers for industrial designers and entertainment artists.

The 2022.1 update improves workflow when merging 3D models into scenes, and adds support for hair when importing characters in FBX or OBJ format. Studio users get an updated version of the Rhino bridge plugin.

Physically based render engines balancing ease of use and modern GPU rendering features
Developed by Arion renderer creator RandomControl and launched in 2019, Maverick Studio is a streamlined new renderer aimed at product and automotive visualisation.

It provides a drag-and-drop workflow for assigning PBR materials and setting up lighting and a render camera, plus a physically accurate full-spectral render engine with built-in denoising.

The software is CUDA-based, and supports modern GPU rendering features like out-of-core rendering.

It was later joined by Maverick Indie, a lower-priced edition aimed at entertainment work, which lacks support for CAD file formats, plus features like NURBS and cross-section rendering.

New in both editions: improvements to merge workflows and hair import
In both editions, the 2022.1 update adds new options when merging 3D models into a scene.

Users can now choose whether to skip or import duplicated assets, and whether to preserve or overwrite any changes that have been made to a model inside Maverick when importing a new version.

The functionality powers new workflows for editing a model simultaneously inside Maverick and an external DCC application, with users able to pull in new geometry but leave materials, lighting and cameras intact.

The video at the top of the story shows the process when editing a model inside ZBrush.

Other changes include support for curves, including hair, when importing models in FBX or OBJ format, including support for ZBrush’s FiberMesh curve guides when importing ZBrush sculpts as OBJ files.

Maverick Studio 2022.1 only: updates to the Rhino-to-Maverick plugin
Maverick Studio users get a new version of the software’s Rhino integration plugin.

The plugin now updates bidirectionally, meaning that deleting an object inside Rhino also deletes it from the scene inside Maverick Studio;. Translation of Rhino materials has also been improved.

Pricing and system requirements
Maverick Indie and Maverick Studio are available for 64-bit Windows Vista+. Both are CUDA-based, and require a compatible Nvidia GPU. You can see a feature comparison table for the two editions here.

Perpetual licences of Maverick Indie cost €249.99 (around $282); rental starts at €19.99/month ($23/month). Perpetual licences of Maverick Studio cost €499.99 ($565); rental starts at €39.99/month ($45/month).

 
Read an overview of the new features in Maverick Studio and Maverick Indie on the RandomControl blog

Read a full list of new features in the online changelog

Tags: arch viz, architectural visualization, Arion, automotive rendering, automotive visualization, CAD, compatible GPUs, CUDA, DCC, FBX, GPU, GPU rendering, GPU-accelerated, GPU-based, hair, hardware-accelerated ray tracing, lighting, materials, Maverick, Maverick Indie, Maverick Indie 2022.1, Maverick Render, Maverick Studio, Maverick Studio 2022.1, merge model into scene, new features, NVIDIA, OBJ, PBR, physically accurate, plugin, price, product rendering, product visualization, RandomControl, rendering, Rhino, RTX, RTX acceleration, system requirements, unbiased, ZBrush

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