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Sitni Sati releases public beta of FumeFX 6.0 for 3ds Max

Sitni Sati releases public beta of FumeFX 6.0 for 3ds Max

Thursday, August 25th, 2022 | Posted by Jim Thacker

 
Sitni Sati has released FumeFX 6.0 for 3ds Max in public beta.

It’s a huge update, turning the popular gasesous fluid simulator into a complete multiphysics system, with a new node-based architecture for creating particles, rigid bodies and soft bodies, including cloth and rope.

A new particle mesher makes it possible to mesh particle systems to liquids.

Integration with Autodesk’s Arnold renderer has also been extended, making it possible to render particles as points inside Arnold, or render splines connecting particles as Arnold curves.

A staple of 3ds Max-based visual effects pipelines for over a decade
First released in 2007, FumeFX quickly became the go-to tool for 3ds Max artists looking to create gaseous fluid effects like smoke, fire and clouds.

It integrates tightly with other key software in 3ds Max-based visual effects pipelines, including particle and multiphysics plugins thinkingParticles and tyFlow, and particle renderer Krakatoa.

The software has been used on a range of major movies and game cinematics, by studios including Blizzard Entertainemnt, Blur Studio, Luma Pictures, Method Studios and Pixomondo.

It is also now available for Maya and, more recently, Cinema 4D, but the 3ds Max edition remains the one to which new features are added first.

 

 
FumeFX 6.0: from specialist smoke and fire simulator to multiphysics and motion graphics toolset
FumeFX 6.0 is the first major update to the software since FumeFX 5.0 was released in 2018, but it’s immediately clear what the development time has been used for.

The main new feature is NodeWorks, a new node-based environment for authoring simulations by wiring together over 130 readymade nodes.

According to the video above, it was initially intended as a more powerful way to control FumeFX’s existing voxel-based sims, but quickly evolved into a toolset for authoring particle-based simulations as well.

That change turns FumeFX from a specialist gaseous fluid simulator to a more general-purpose multiphysics toolset, also capable of simulating rigid body dynamics and soft bodies including cloth, rope and inflatables.

In addition, new particle meshing object ISurf makes it possible to mesh particle systems to liquids, including viscous liquids.

Support for Autodesk’s Arnold renderer has also been extended to make it possible to render particles as points, without meshing, and splines connecting particles as Arnold curves.

That makes it possible to create new motion graphics-style effects, shown in the video at the top of the story.

Beta release can be used commercially, even on major projects
Existing users can download the beta of FumeFX 6.0 from Sitni Sati’s forum, and use it until 31 December 2022 – after which, presumably, it will move to a final release, if no show-stopping bugs are found.

The beta can be used in commercial work, and while studios are often wary of using beta software in production, Sitni Sati’s forum post specifically invites users to try it on “major blockbuster film project[s]”.

Pricing, system requirements and release date
FumeFX 6.0 for 3ds Max is available free in beta for registered users of the software. The beta licence can be used for commercial work, and is valid until 31 December 2022.

The current stable release, FumeFX 5.1, is available for 3ds Max 2018+ running on 64-bit Windows 8 and 10. A perpetual workstation licence costs $695; a perpetual simulation licence costs $195.

At the time of writing, neither the Maya or Cinema 4D edition has been updated to FumeFX 6.0.

 
Read an overview of the new features in FumeFX 6.0 for 3ds Max on Sitni Sati’s forum

Read more about FuemFX 6.0 for 3ds Max in the online documentation

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