Tutorial: design and model a creature with scales
Saturday, July 16th, 2022 | Posted by Jim Thacker
Discover how to sculpt creatures for VFX pipelines in ZBrush and Maya
In the workshop, Weiss explores how to take a creature design from initial idea to production-ready asset.
Beginning with a simple idea – a hybrid chameleon/bat creature – Weiss sets out how to refine the design and block out the model based on real-life references, sculpting natural-looking shapes in ZBrush.
He then reveals his unique techniques for creating high-resolution scales and wrinkles, all sculpted by hand.
Finally, Weiss retopologises the model in Maya, to ready it for texturing and character rigging.
About the artist
Dan Weiss is a senior character artist at Emmy Award-nominated visual effects facility Untold Studios, having previously worked for other leading VFX studios including MPC, The Mill and Framestore.
He has worked on characters and creatures for movies, TV series and commercials, including Marvel’s Moon Knight and Watchmen.
Pricing and availability
Designing & Modeling a Creature with Scales is available via a subscription to The Gnomon Workshop, providing access to over 300 tutorials. Subscriptions cost $49/month or $490/year. Free trials are available.
Full disclosure: CG Channel is owned by Gnomon.
Tags: 3D modeling, concept design, Dan Weiss, Designing & Modeling a Creature with Scales, digital sculpting, effects, Gnomon, Maya, The Gnomon Workshop, tips, Training, tricks, tutorial, vfx, video, visual effects, workflow, workshop, ZBrush
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