Master creature modelling with ZBrush and Marmoset Toolbag
Sunday, April 3rd, 2022 | Posted by Jim Thacker
The workshop, which comprises over five hours of video training for ZBrush, Maya, and Marmoset’s Toolbag renderer, is aimed at artists looking to work in scientific visualisation as well as create games or VFX assets.
Master practical creature modelling workflows for entertainment or visualisation work
In the videos, Keller explores how to use ZBrush to create a detailed model of an orchid mantis (Hymenopus coronatus): a beautiful, but deadly – to butterflies, at least – tropical insect.
The workshop is aimed at intermediate-to-advanced artists, and highlights many of the new features added in recent versions of the software.
Beginning with simple ZSpheres, Keller blocks out the initial shape following photo references and anatomical diagrams, before refining each part of the mantis step by step.
He then applies colour to the model using ZBrush’s PolyPaint toolset before exporting the model and textures into Toolbag for final texturing and rendering.
As well as the training videos themselves, viewers of the workshop can download Keller’s project files, including his personal reference images, ZBrush files, and final Toolbag scene.
About the artist
Eric Keller has been working as a CG artist since 1998. His credits include work on 10 Cloverfield Lane and Star Trek Beyond, and models for the title sequences of Aquaman and Swamp Thing.
Pricing and availability
Creature Modeling With ZBrush & Marmoset Toolbag is available via an online subscription to The Gnomon Workshop, providing access to over 300 detailed tutorials. Subscriptions cost $49/month or $490/year.
Full disclosure: CG Channel is owned by Gnomon.
Tags: 3D modeling, Creature Modeling With ZBrush & Marmoset Toolbag, digital sculpting, Eric Keller, game art, game development, Gnomon, insect, lighting, Mantis, masterclass, Maya, PolyPaint, rendering, scientific visualization, texturing, The Gnomon Workshop, Toolbag, Training, tutorial, vfx, video, visual effects, visualization, workshop, ZBrush, ZSphere
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