Discover how to create hi-res custom trees with SpeedTree
Sunday, February 20th, 2022 | Posted by Jim Thacker
The Gnomon Workshop has released Creating High-Resolution Custom Trees Using SpeedTree, a complete guide to creating believable-looking trees with SpeedTree, IDV’s tree-generation software.
Create hero-quality 3D trees in SpeedTree and Houdini
Tree-generation tool SpeedTree is widely used for VFX, feature animation and game development. Bihorel explains how to use it in conjunction with Houdini to create a hero tree asset suitable for use in a cinematic.
Workflows covered include creating a set of hand-drawn branches extended by procedural generators, applying mesh forces, and hot to set up and export a leaf as a point cloud in Houdini to make it possible to control leaf placement and orientation procedurally in response to the direction of the sun.
Bihorel also explores how to export SpeedTree trees to other DCC applications, using Maya as an example; and how to get shaders working in other software packages.
About the artist
Jean-Michel Bihorel has been working in films and commercials since 2008, primarily as a 3D generalist and as a look dev/lighting supervisor, at studios including The Yard VFX, Supamonks and Mathematic.
Pricing and availability
Creating High-Resolution Custom Trees Using SpeedTree is available via an online subscription to The Gnomon Workshop. Subscriptions cost $49/month or $490/year, and provide over 300 tutorials.
Full disclosure: CG Channel is owned by Gnomon.
Tags: 3D tree, animation, game art, game cinematic, game development, Gnomon, hero tree, Houdini, IDV, intermediate, Jean-Michel Bihorel, Maya, mesh force, point cloud, Redshift, rendering, shading, SpeedTree, The Gnomon Workshop. Creating High-Resolution Custom Trees Using SpeedTree, Training, tree generation, tutorial, vfx, visual effects, workflow, workshop
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