You can play Super Mario Bros inside Substance 3D Designer
Thursday, January 27th, 2022 | Posted by Jim Thacker
Established in 2018 to promote projects that push the technical limits of the software, the awards celebrate work that is “bonkers, in all the very best ways”.
But even by those standards, the winner of the 2021 Insanity Award is quite unusually bonkers.
A complete playable Super Mario Bros-style screen, created entirely in Substance 3D Designer
The project, entitled Substance Mario Bros, recreates a screen in the style of Super Mario Bros inside a Substance 3D Designer .sbs file. (We aren’t sure if it’s part of an actual level.)
UI controls let the user switch between 1 Player and 2 Player modes, run forwards or backwards and jump.
Colliding with a Koopa – something fairly likely, given that Mario wasn’t really designed to be piloted using slider controls – results in a ‘Game Over’ screen.
According to a Google translation of the ArtStation page, Qu got so excited on having managed to make a playable game using only Substance Designer logic that “I deleted the file by mistake and had to redo it”.
See other mind-boggling materials created in the software
The other winning entries in this year’s Insanity Awards aren’t quite as unusual, but they are still mind-bogglingly complex, many of them taking advantage of the software’s new procedural 3D model graph.
Tags: 2021, Adobe, material authoring, model graph, playable Mario game created in Substance 3D Designer, procedural 3D model, procedural material, procedural modeling, Quinton Qu, SBS, Substance 3D Designer, Substance 3D Designer Insanity Awards, Substance Designer, Substance Mario Bros, Super Mario Bros, visual programming, winning entry
Специалисты компании Salegor всегда отслеживают самые передовые технологии применяемые в сфере создания 2D / 3D рекламных роликов и компьютерной графики, и будут рады создать для вас продукт на их основе.