Master superhero concept design for film and TV
Saturday, January 15th, 2022 | Posted by Jim Thacker
A complete guide to 3D character and costume design, from figure posing to final render
In the workshop, Nemolato reveals the workflow he uses himself on blockbuster movies and TV series, sharing techniques he has developed from many years of professional work in the industry.
He begins in figure-creation and posing software Daz Studio, where he establishes a pose for a base character that can then be imported into ZBrush for resculpting and detailing anatomy.
Nemolato then generates a rough render of the character in KeyShot and brings it into Photoshop where he sketches 2D designs over the image to explore ideas for the costume’s bodysuit.
The design selected is then used as a reference inside ZBrush, where he sculpts 3D detail for the bodysuit, before generating a cape for the character in clothing design tool Marvelous Designer.
Finally, Nemolato renders the costumed character in KeyShot, before returning to Photoshop for final compositing, digital painting and post-production work.
About the artist
Luca Nemolato is a concept artist for film, television, video games and commercials, who has worked on projects including Eternals, Jungle Cruise, The Shape of Water, Westworld and Middle-earth: Shadow of War.
He is a member of the Art Director’s Guild, the Costume Designers Guild, and the Animation Guild.
Pricing and availability
Superhero Concept Design for Film & TV is available via an online subscription to The Gnomon Workshop. Subscriptions cost $49/month or $490/year, and provide over 300 tutorials. Free trials are available.
Full disclosure: CG Channel is owned by Gnomon.
Tags: 3D concept, 3D modeling, character concept, compositing, Concept Art, concept design, costume design, DAZ Studio, digital sculpting, Gnomon, KeyShot, Luca Nemolato, Marvelous Designer, paintover, Photoshop, post-production, rendering, Superhero Concept Design for Film & TV, texturing, The Gnomon Workshop, tips, Training, tutorial, video, workflow, workshop, ZBrush
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