Basefount ships Animcraft 2
Saturday, January 15th, 2022 | Posted by Jim Thacker
Basefount has released Animcraft 2, the latest version of its software for building libraries of animations that can be shared between different characters, or across multiple DCC applications and game engines.
The 2.0 and 2.1 updates add nonlinear motion editing tools for building new animations from motion clips, and a new facial rigging and animation system.
Maya users get a free markerless facial motion capture companion app for iOS devices, and Dragon’s Breath Ribbon, a new toolset for adding automatic secondary motion to clothing.
Build reusable libraries of stock animations that can be retargeted between 3D characters
Originally released in 2020, Animcraft is designed to enable studios to build up reusable libraries of animation that can be transferred from application to application, and from character to character.
The software ingests keyframe or motion-capture animation, retargets it to new characters, and exports it in the native formats of DCC applications and game engines.
It works with rigged characters created in a range of common DCC tools and game engines, making it possible to transfer animation between 3ds Max, Blender, Cinema 4D, Maya, Unity and Unreal Engine.
New in Animcraft 2: non-linear animation editing, new facial rigging and animation tools
New features in Animcraft 2.0 and 2.1 include new nonlinear animation editing tools, enabling users to create new animations by combining motion clips in the Animcraft editor, as shown in the video above.
Facial animations can be shared between any characters with facial rigs created using the toolset without retargeting, even across DCC applications.
Alternatively, users can retarget facial animation to another character and export the animated character in FBX format, making it possible to use the animation in Unity and Unreal Engine.
Basefount has also released a free markerless facial motion-capture app which captures facial motion data from an actor via the camera on an iPhone or iPad, and streams it to a character in Maya in real time.
New Dragon’s Breath Ribbon system generates automatic secondary motion for trailing clothing
Maya users also get the Dragon’s Breath Ribbon (DBR), a new simulation-based tool for generating automatic secondary motion for trailing clothing and accessories.
It supports inertia, collision avoidance, wind and gravity; and users can damp, offset or loop the animation. Basefount now plans to introduce the same toolset in 3ds Max and the standalone edition of Animcraft.
Pricing and system requirements
Animcraft 2.1 is available for 64-bit Windows 10+. Linux and macOS version are coming “soon”.
The integration plugins support 3ds Max 2016+, Blender 2.81-2.83, Cinema 4D R20-22, Maya 2016+, Unity 2017+ and Unreal Engine 4.23+.
The software is rental-only, and costs $199/year per node-locked licence; $259/year per floating licence.
Read an overview of the new features in Animcraft 2.1 on the product blog (Via Google Translate)
Tags: 3ds max, Advanced Skeleton, animation, animation layer, animation library, animation retargeting, Animcraft, Animcraft 2, Animcraft 2.0. Animcraft 2.1, auto rigging, Basefount, Blender, BonyFace, Character Animation, Cinema 4D, clothing, collision avoidance, create animation library, DBR, DCC software, Dragon’s Breath Ribbon, export animation, facial animation, facial mocap, facial rigging, FBX, free plugin, game development, Game Engine, gravity, inertia, iOS, iPad, iPhone, loop animation, markerless, Maya, motion capture, motion editing, new features, nolinear, non-destructive, plugin, price, retargeting, secondary dynamics, secondary motion, system requirements, transfer animation between 3D applications, transfer animation between 3D characters, Unity, Unreal Engine, vfx, visual effects, wind
Специалисты компании Salegor всегда отслеживают самые передовые технологии применяемые в сфере создания 2D / 3D рекламных роликов и компьютерной графики, и будут рады создать для вас продукт на их основе.