Intel becomes latest Blender Corporate Patron
Wednesday, December 22nd, 2021 | Posted by Jim Thacker
The news means that all of the major CPU and GPU manufacturers – AMD, Apple, Intel and Nvidia – are now members of the Blender Development Fund’s highest standard tier.
Increasing financial support for Blender development year on year
Intel first backed the Blender Development Fund in 2019, initially at the €12,000/year Corporate Silver level, increasing its financial commitment each year since then.
Its new Corporate Patron status guarantees a contribution of at least €120,000/year, equivalent to the salaries of two full-time developers.
At the time of writing, the fund provides over €1.8 million/year for development of Blender, far in excess of its original goal of covering the salaries of 20 core developers.
Intel open-source graphics technologies are already integrated into Blender
Intel has been responsible for a number of key initiatives in open-source graphics in recent years, beginning with CPU ray tracing kernel library Embree and ray tracing middleware OSPRay.
Embree and OIDN have both been incorporated in Blender for several years, with the Blender Foundation’s announcement noting that it was “look[ing] forward to further work with Intel’s open-source initiatives”.
“We share the Blender Foundation’s mindset to make world-class visual technologies available to everyone through open-source software and open standards,” said Intel SVP Raja Koduri.
Tags: AMD, Apple, Blender, Blender Development Fund, Blender Foundation, Corporate Patron, CPU ray tracing, Embree, NVIDIA, OIDN, oneAPI, Open Image Denoise, open source, OpenVKL, OSPRay, ray tracing, render denoising, rendering, volumetric rendering
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